Games2win launches a Global Car Design Competition for Automotive Designers.


San Francisco : 4th October 2017. For immediate release.

Games2win – a leading global mobile games publisher with over 130 million downloads announced the launch of a Global Car design competition called DesignCars2win targeted at Automotive Designers, College Students and car enthusiasts. Season 1 of the competition titled “The Big, The Bad and the Bold” started on 1st October 2017 and is scheduled to run till 20th January 2018.

Alok Kejriwal – CEO and Co-Founder said, “We are one of the largest publishers of Car Driving Games in the world and we now want to feature original cars designed by young car designers of the world. Our research revealed that most Car Designers rarely see their designs coming to life as real cars and their hard work remains as sketches on drawing pads. With our new initiative, we want to bring these designs to life as 3D Mobile versions of Cars and introduce them in our Driving and Racing Games.

The winning designers will also get credits in our games over and above cash awards and citations. Best of all, there will be a leader board that will showcase the best designers whose cars have been bought, driven and liked the most by game players. Think of our platform as the ‘Instagram’ for car designers with global audiences enjoying their work. Who knows, one day, the most popular cars of our mobile game will actually become real cars!”

The competition is Global and will refresh periodically. Get started here

About Games2win: Games2win – Based in Mumbai and San Francisco, is a gigantic casual games business, operating across a global footprint, leveraging its own and partner IP to create an entertaining gaming experience. The company is profitable and has clocked 130 million game downloads across the iTunes, Android, Windows and Kindle platforms all via viral installs. Some of its games – Parking Frenzy, Driving Academy, High School Driving Test & Friends Forever, have topped the global app charts. In 2016, the Company delivered over 1.2 Billion minutes of global engagement.

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